Players can agree to stop the game when a stalemate sitution arises in the end game (when both players can easily avoid any further losses for ever. So, it's very important that players try to have at least one stone on the opponent's side or else they must be sure that the move will win more stones than are lost with this penalty. Then the player must forfeit all the remaining stones on the board to the opponent. The first player who can capture 21 stones is the winner.Ī penalty is given for leaving the opponent's side without stones to move with. Only "1 or 2 stones" are required for capturing instead of "2 or 3". This variant uses the same rules as the Oware or Trysse variant except: Or when an impasse is reached in which neither player can affect another capture, as when two or three pieces are endlessly chasing each other around the board.īoth players must agree to stop play, and will split the seeds left evenly, with the player having the most seeds on his side keeping the odd one. When a player is unable to continue play, and his opponent is unable to feed him more seed. When both players have captured 24 seeds, it's a draw. The first player who can capture 25 stones is the winner. If a move is made that would leave the opponent without seeds, no seeds are captured. This goes on back to the last hole that finished with 2 or 3 stones or the last hole on the opponent's side.Ĭaptured stones are immediately removed from the game. When the previous hole has also 2 or 3 stones, then they are captured as well. ![]() ![]() The player with the higher number of points wins the game.A player can capture stones by landing on the opponent's side of the board where the final hole contains 2 or 3 stones. When it happens, all beads which remains at the opponent's holes are added to the opponent's score. The game is finished if one of the players cannot make a legal move - there are no beads in his row. The next picture shows a capturing move - before and after:: If the last bead (of the current move) is placed to an empty hole (on the player's side), all beads at the same column of the opposite row are captured and placed to the player's home area. The next picture displays such a move - the first hole selection (the one which contains a green bead now) placed the last bead to the home area, so the player emptied the second hole (the one which is empty now): If the last bead (of the current move) is placed to the home area, the player continues to select another non-empty hole. The following picture shows an example of the first move - the player has removed all 4 beads from the marked hole, placed 1 bead to the 4 next fields (including the home area) and received 1 point: ![]() The player cannot place the beads to the opponent's home area. The player's home area (at the right side of the board from his point of view) is used in this bead separation as well and when a bead is placed there, the player gets 1 point. This action will take all beads from the selected hole and place them one by one to the next holes, counter clockwise. ![]() The player, who is to make a move, clicks on a hole (from the row which is closer to him) containing at least one bead. The game object is to get more points than the opponent by moving beads to the home area or capturing the opponent's ones. The next picture shows the initial position: The game is played on the 6 x 2 board (with two home areas at the board sides) and every hole contains 4 beads at the start. However, the BrainKing's version is called Mancala for a simplicity. Mancala is actually a family of similar games, not just a specific game name.
0 Comments
Leave a Reply. |